This week for our Oz project I took the original mesh of the bridge and added small levels of detail to the original model. I steered the bridge back from the sculpt due to the normal map being too distracting compared to the other proxy models in our scene. I also separated out the top portion of the castle and smoothed the hard edges on the towers/features. Lastly, I pushed the lamp mesh further to look more organic.
|Bridge with more detail on the pillars and on the side wall|
|Bridge with "tiled stone" detail added to the bottom|
|Castle roof with the features separated out and UV'd|
|Close up of tower with smoothed edges|