Tuesday, November 29, 2016

2D Class Week 14 Concept Round 04 (Final Color)

This week for our Oz project I took the original mesh of the bridge and added small levels of detail to the original model. I steered the bridge back from the sculpt due to the normal map being too distracting compared to the other proxy models in our scene. I also separated out the top portion of the castle and smoothed the hard edges on the towers/features. Lastly, I pushed the lamp mesh further to look more organic.

Bridge with more detail on the pillars and on the side wall

Bridge with "tiled stone" detail added to the bottom

Castle roof with the features separated out and UV'd

Close up of tower with smoothed edges

Updated lamp

Tuesday, November 22, 2016

2D Class Week 13 Concept Round 03 (Value Pass 02)

This week for our Oz project Melissa took over the environment thumbnails and I did more work on the environment proxy's for the VR level. I took the bridge I made last week and brought it into ZBrush to sculpt. I then took that sculpt, baked it in substance, and brought the result into UE4 as a blueprint. I also worked on making the lamp look more organic and less boxy.

Bridge Bake in ZBrush

Bringing elements into substance to bake

Brought into UE4
The new lamp I made for this week

Monday, November 21, 2016

3D Class Week 13 Creating An Environment Part 01

Building the starting geo in maya

Sculpting the tiles in ZBrush


BPR of sculpts

Bringing the sculpts into Substance

Substance final renders

Final results pushed into UE4

Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

This week for our Oz project we pushed our thumbnails from last week further and focused on value in our compositions. I took the notes we received on the environment thumbnails from last class and worked on pushing the two best castle designs we had. My goal was to add features that were discussed last week and to iterate a bit on the two design choices that were pointed out as being the two stronger designs.

Castle designs round 2

I also tried to push the bridge proxy we made previously so that it's design fit in more with our target artist's style. I cut down the size to be used as pieces that would be connected together in Unreal, as well as adjusted the piece in such as way that  it could be tiled together more easily when put together in the engine.

New bridge proxy

With wire frame

Tuesday, November 8, 2016

2D Class Week 11 Concept Round 01 (Thumbnails)

This week for our Oz project we started developing thumbnails for our characters and environments. We also continued pushing our 3D proxy work and VR level. Because I have been working with Francisco on the castle environment for our witch and monkey characters I worked on developing the environment thumbnails. The goal for these thumbnails was to explore different shapes/feelings for the witch's castle and the path leading up to her lair. I took Melissa's design from the previous week as a starting point for the designs and worked to further push the idea into different iterations. This week Francisco worked primary on the 3D aspects of the witch environment while I focused on the thumbnails, so I do not have any work to show this week from that part of the project.

The castle thumbnail designs

We also spent our time Friday in class to work on a piece for our project. I did a quick design of the interior of the castle that isn't quite finished.

An idea I made for the interior

Monday, November 7, 2016

3D Class Week 11 Creating A Medium Complexity Character Part 02 Sculpting

Image planes in ZBrush
Beginning details

Adding the eyes + more detail

Finished result

Custom brush

Tuesday, November 1, 2016

2D Class Week 10 Concept Discovery With 3D

For this week for our 2D Wizard of Oz project we explored different methods of using various digital 3D modeling/sculpting programs to develop concept pieces. We also improved upon our work from the previous weeks based on the feedback we had previously received. I spent about 4 hours this week working on this part of the project.

New concept made by Melissa for the castle. We changed direction drastically from the previous concept

Here it is in Maya using the Toon shader and outlines. Francisco modeled the base of the castle seen here and I modeled the tower and "floating rock" the castle is sitting on

Close up of the top of the tower

Here is a line up of some gravestones and some rocks I made as concept pieces to test out the Toon shader

Close up of the gravestones, Lindsay had talked to our group this week about ideas for the transition into the witches castle. She brought up the idea of having a graveyard in between the castle and the forest.

Reference I found for the graves

Close up of the rocks

Reference for the rocks

Here are the props with only the Toon outlines on them