Starting to model the pieces in Maya; at this point the arch and the block were separate pieces and I was measuring and adjusting the two to make sure they would work:
Nick showed me a better way of carving out the geometry by modeling half of my Lego at a time then mirroring the geometry, which was a lot easier to work with:
UV map of my Lego piece, please don't judge too hard because I have not much of an idea of what is going on here:
For our combined Lego project, we decided to make a neighborhood scene made up of tiny houses. I used the below house to base my Lego "tiny house" off of:
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Here is the neighborhood |
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My tiny house in all of it's glory |
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Some interior shots of my house |
I was a little hard to see your geometry in your Maya shots. Get in closer to the model to show off the work, also I don't really want to see the Maya interface for screenshots of your model. Really think about how you show and present your work!
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