New week, new Lego building round! This team we are placed on a team
of six rather than three, and the entire class is building just one
scene with everyone's involvement.I choose to be on a team focused on
character design with Ryan, Kay, Melissa, Matt Young, and Lindsey.
Because our theme is futuristic, I plan on making a space mechanic.
Below are pictures of the Lego I am modeling this round as well as
reference pictures for my character.
Tuesday, September 13, 2016
Monday, September 12, 2016
3D Class Week 03 Lego Project Part 01
Onto our Lego building! Since this was the first time in a real while that I have modeled anything in maya, this project was a little bit more challenging for me then the past projects. It took me around 10 hours to model my Lego piece (which includes watching the movies and re-working the Lego to function in the way I needed it to). It took me about 5 hours to build my object for our neighborhood scene.
Starting to model the pieces in Maya; at this point the arch and the block were separate pieces and I was measuring and adjusting the two to make sure they would work:
Got to this point eventually, and hallowed out the middle of the model to fit together. Ended up getting myself in a bind with the way I was handling the geometry so I went shortly after to get help:
Nick showed me a better way of carving out the geometry by modeling half of my Lego at a time then mirroring the geometry, which was a lot easier to work with:
UV map of my Lego piece, please don't judge too hard because I have not much of an idea of what is going on here:
For our combined Lego project, we decided to make a neighborhood scene made up of tiny houses. I used the below house to base my Lego "tiny house" off of:

Starting to model the pieces in Maya; at this point the arch and the block were separate pieces and I was measuring and adjusting the two to make sure they would work:
Nick showed me a better way of carving out the geometry by modeling half of my Lego at a time then mirroring the geometry, which was a lot easier to work with:
UV map of my Lego piece, please don't judge too hard because I have not much of an idea of what is going on here:
For our combined Lego project, we decided to make a neighborhood scene made up of tiny houses. I used the below house to base my Lego "tiny house" off of:
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| Here is the neighborhood |
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| My tiny house in all of it's glory |

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| Some interior shots of my house |
Tuesday, September 6, 2016
Animation Class Week 02 Bouncing Ball
For this assignment we made an animation of a bouncing ball. The animation had to show elements of squashing and stretching in the animation. This video took me around 1.4 hours to make.
2D Class Week 02 Basics of Drawing Shapes
For this project we went into ZBrush and made a scene with two mannequins posing. From there we re-created the scene in Photoshop using shapes as guides and then finished rendering the scene. This project took me approximately 2.5 hours total.
3D Class Week 03 Lego Team & Reference
For the next 3D Class project we will be working in a team of three to create something using Lego models created in Maya by the whole class. We each spent time today picking out a real-life reference Lego to model for all of the different teams to use. I am on team Kay, Chelsea, & Yanjun. Once I am done modeling my Lego piece, I will import it into UE4 to use to create something together with these two.
Here are some blurry photos I took of my Lego piece I will be modeling:
Here are some blurry photos I took of my Lego piece I will be modeling:
Monday, September 5, 2016
Tech Art Week 02
For this project we imported pre-made assets from different locations into a single level/project in UE4. We then placed the assets into our level and connected everything to source control.
Note that I made nothing in this scene I just put everything in there:
Because I am still getting used to both Perforce and UE4, this project was kind of confusing for me and I am still not completely sure if I did everything correctly. I'm sure as the year progresses though the process will become much more comfortable.
Note that I made nothing in this scene I just put everything in there:
Because I am still getting used to both Perforce and UE4, this project was kind of confusing for me and I am still not completely sure if I did everything correctly. I'm sure as the year progresses though the process will become much more comfortable.
Friday, September 2, 2016
3D Week 02 Minecraft-ish Level
For this assignment we took our UE4 blocks and pushed them to the next level. We took a block and used Maya and Photoshop and gave the blocks a MineCraft-like texture. We then took the block and imported it into UE4 along with the textures we made. From there we made meshes and materials in UE4 and used these custom "MineCraft-ish" blocks to make a level that resembled a creation from MineCraft.
This project took me around 6 hours total, approximately 2.5 hours to build the level. I had to re-do parts of the project involving the UVs due to me not saving the Maya project the first time.
| Importing our texture and applying it to our block in Maya |
| Maya UV mapping |
| Here it is on the block |
| Texture building in Photoshop |
| My grass vs. the example grass |
| Cluster of grass blocks |
| Here it is up close |
| Material Map in UE4 |
| Added world offset for water block material |
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| And here it is! |
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| Snowy cave |
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| A beautiful ocean |
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| Secret cave oasis |
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| Close-up on the waterfall |
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| Top-down view |
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| Here is the practice dummy in the level |
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| Splashing around in the water |
| The different textures I made |
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