Sunday, December 11, 2016

3D Class Week 16 Creating An Environment Part 04 (Vegetation)

This week for our 3D environment project we created plants to add to our scene using Photoshop and Maya. We took these plants and imported them into our project and used the paint tool to fill our level with plant life. We also continued to make improvements upon our existing scene.

New oasis layout

Close up





























Distant shot of the entire level


Although most of the plants are by the oasis, I added some more of the plants scattered throughout the level

Another example of how plants are layout in the level

This is a "starting" path I added to the level that takes you straight to the oasis
















I changed the skysphere to be a med-complexity blueprint like the one we made last week. I also toned the sun back slightly while turning up the complexity on the clouds.

Another shot of the new sky. I took out the cloud rings and stuck with the clouds on the skysphere.

The level in its entirety

















2D Class Week 16 Figure Drawing Turn In

Here are my three pieces I am submitting for our life drawing turn-in. These are three of my favorite pieces I made in our life drawing class this semester. I took these pieces and added value to them in Photoshop but all of the line work had been done with live models in class.





























































































Here are the pieces compared to the original line work
























Here is some other work I did in class this semester.




Tuesday, December 6, 2016

Week 15 Final Delivery (All Material)

This week for our Oz project I worked primarily on the castle asset pieces for our level. We brainstormed this week on what we could add to the final level in terms of the castle entrance and I was mostly in charge of implementing these changes. I added a bit more geometry to the mesh of the castle base and tried to complicate the geo to look jagged. I also created a grand entrance for the castle, a door to be used as a door/drawbridge, and UV'd the castle roof and entrance. The UV's I created specifically to highlight areas where Francisco wanted to add detail textures. They are not perfect because I am still becoming accustomed to the UVing process but it was an interesting exercise to take on for this week and I felt like I learned a bit more about a part of the 3D process I haven't explored much of yet.
 
Castle with new changes
Close up of castle w/o whole base showing




















Side view of new castle entrance

Close up of door and entrance
Down the rabbit hole

UV for entrance

UV for castle roof