Wrench models |
Fronts of vest |
Backs of vest |
Character model fully textured (made by Ryan Hill, who modeled the figure, UV'd the figure, and made a handy guide to texturing the figure) with both items I modeled for this project |
Here we see a mechanic in action, taking a break from all of the work he's been doing |
The wrench material in UE4 has a pulsing green emissive color that I made by using a sine node, similar to how I made my orb in my lighting project for tech art |
This guy never smiles |
Full view of the scene |
I think the work turned out well. Things that I think could help the project, documenting the pieces that you are making, is there reference? It would be nice for all your pieces to have bevels on them, at least for L0. There are also times where your accessories feel a little low res or faceted. More geo is needed for higher degree of curvature. Nice thick outlines for the textures would help as well.
ReplyDeleteP.S. I think you displayed your work very nicely!
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