First we took the UE4 guy and imported him into Maya along with his fish friend to get size reference for our cannon. |
WIP proxy cannon, as compared to size and object reference |
Finished cannon |
The proxy in all it's glory. |
Total tris at 952, goal was under 1000 |
Added into my earlier UE4 scene |
Model and display of work turned out rather nice. The protective flaps for the cannon look a little low res on the top and the curvature parts.
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