Tuesday, October 25, 2016

2D Class Week 09 Shape Language

This week we developed off of our original project reference research and created different "shape languages" to use for concept creation. We also used this shape language to create proxy models to use in VR to discover the sense of scale to our world and what we plan on creating. This part of our concept project took me around 3 hours to complete

Shape language for the castle exterior

Shape language for the bridge

Shape language for the castle interior

I had made additional shape language references for different images, but I kept those aside as reference and learning. These images above show the intentions of our project clearest out of all the shape language studies I conducted.

Really quick concept idea of the castle based on shape studies

I worked with Melissa to further the castle design, the result here is a rough sketch that will be worked on

I also made a quick proxy model of the bridge. I started by making three different designs:
A basic model

A model that was a bit more complicated

An even more complicated model
My group liked the medium complexity model the best.
UE4 mannequin on the bridge, for scale

1 comment:

  1. Take a look here https://www.pinterest.com/pin/264445809349901008/ and here https://www.pinterest.com/pin/264445809349901014/ to see a nice way to call out our shapes. The shapes on the bridge should echo the shapes on the castle, the castle has some sharp pointed angles, currently you only have square flat shapes. See how to incorporate your functionality along with the shapes.