Friday, October 14, 2016

3D Class Week 07 Bake Maps and Digital Painting for a Prop

Back to our cannon! This week we utilized the UVs, mesh, and textures created during the previous weeks and brought that work into Substance to paint colors and materials onto our cannon. This project took me around 6 hours to complete.

Cannon textures on the UV map in substance
Original game-mesh cannon vs cannon with textures baked into the mesh
Final results

1 comment:

  1. Pretty cool results, overall the entire piece feels like it has too much micro noise all over the image, knock that back in places and give the eye a place to rest for better results.